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- #FINAL BURN ALPHA ROMS USED WITH MAME 480P#
- #FINAL BURN ALPHA ROMS USED WITH MAME UPDATE#
- #FINAL BURN ALPHA ROMS USED WITH MAME SOFTWARE#
- #FINAL BURN ALPHA ROMS USED WITH MAME PLUS#
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#FINAL BURN ALPHA ROMS USED WITH MAME 480P#
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Approach to 2D graphics Frontend using RSX 3D graphics capabilities.Frontend rewritten almost from scratch and compiled with the current psl1ght (gcc v7.2).
#FINAL BURN ALPHA ROMS USED WITH MAME UPDATE#
RetroArch Core: v1.9.0 (a bit modded to work better on PS3 and with Frontend)Į-UAE Core: v0.8.29-WIP4 r11 by Ole (r11 update by CrystalCT)
#FINAL BURN ALPHA ROMS USED WITH MAME PLUS#
Organising it like this means less chance of loading the wrong rom for the specific core which results in nasty crashyness.Final Burn Neo Retro Loader Plus Then when browsing for content for the “big” FBA core I know to avoid the NeoGeo folder and the CPS1 and CPS2 folders inside Capcom, but everything else is good. I set the content directory to be the parent folder sd:/retroarch/Arcade. Sd:/retroarch/Arcade/Capcom <= the non-CPS (older) Capcom roms go hereĪnd so on. I go a step further and put the roms into various subdirs that match the “Platform” column on the sheet You could throw all the remaining roms into one big folder, and then set the content dir path for the Arcade (FBA) core to that. Repeat for CPS1 and CPS2 but with a top level dirĪnd set the paths for each of these respective CPS cores. Next time you load that core and browse for content, you’ll be dropped into the proper folder. Load up the NeoGeo (FBA) core, and set the content directory to that path, and then quite to save this config. put all the NeoGeo roms in a folder on the SD card I highly recommended putting each of the different rom types into separate folders on SD (or USB), and then use the per-core configurations for each of these FBA cores for the different pathsĮ.g. Use the FBA core for anything else, Konami games etc. I use the Neo Geo, CPS1, and CPS2 cores for their respective games. I want to play the Metal Slug series on the Wii, and as of right now with 1.2.2 it can only play the 1st one. What a hostile response to a non-hostile question. I wouldn’t pine away expecting it to surface here. It can be done - the Wii VC titles like Last Blade are proof it’s possible.īut they are one-game custom commercial emulators developed with access to genuine SNK source code.
#FINAL BURN ALPHA ROMS USED WITH MAME SOFTWARE#
There was talk on other threads of attempting to try caching or swapping of code chunks in and out of RAM for the larger games.īut it’s extremely complex software engineering in an FBA port specific to Wii that would have to deal with that dynamically So almost 85% of the entire NeoGeo MVS library works perfectly. 199 if you include the alternative versions/bootlegs of the same parent rom.Ģ8 unique titles are marked unplayable because of the RAM limitation. Did you even look at the compatibility list? It supports 152 NeoGeo titles.